Midnight Season 2 Mythic+ Interrupt & Utility Cheat Sheet

Midnight Season 2 Mythic+ dungeons ask every group to manage dangerous casts, stops, dispels, defensives, and crowd control. Use the complete, filterable guide below to decide what matters before the next pull; the Google Sheet is an alternative second-monitor view of the same data.
Midnight Season 2 · Mythic+
Interrupt and utility explorer
Every verified entry from the companion workbook is available here. Filter by dungeon, response, or priority before a key, then use the source link when you need the full encounter context.
Prefer a second-monitor table? The Google Sheet contains the same dataset in a shareable workbook view.
Open Google Sheet ↗Community tips and tricks 19 curated tips
These are curated community reports from the r/CompetitiveWoW Season 2 megathread ↗, captured 2026-08-24. They can be hotfixed or route-dependent, so confidence labels and direct discussion links are included.
Altar of Fangs
Paralyzing Shots can be removed by abilities that clear movement impairments, including Blessing of Freedom, Disengage, Spirit Walk, Tiger's Lust, and Wind Rush Totem with Jet Stream.
Reddit discussion ↗On the final boss, avoid immuning the physical frontal used to clear beam-soak stacks; players report that an immune hit may leave the stacks in place.
Reddit discussion ↗When jumping to the first boss, land on the boss platform rather than the surrounding poison. The NPC protection prevents fall damage, but the poison still hurts.
Reddit discussion ↗Murder Row
Pick up the Fel Crystal in the right-hand starting room and spend it near the first boss on the pistol. The frontal applies a bleed and roughly 20% increased damage taken for 16 seconds, making it useful during the first boss burn.
Reddit discussion ↗Consider doing the right-side snitch room last. Players report that its interaction can fail early and may lock people out if the tank enters the first boss room too soon.
Reddit discussion ↗Den of Nalorakk
Mother Bears can often be pulled without their cubs by using a non-splash ranged ability or a taunt.
Reddit discussion ↗Position the icy bear boss near a wall so one add circle can spawn close for cleave, but keep the boss off the snow because touching it may reset the encounter.
Reddit discussion ↗The Blinding Vale
Dropping the dinosaur boss's fixate with Vanish, Shadowmeld, or a similar target drop ends the fixate and prevents its stack, but it does not clear the root.
Reddit discussion ↗Do not rely on Shadowmeld canceling the third boss's remaining frontals. Replies report that the targeted hit can still be avoided, but later frontals may continue after recent changes.
Reddit discussion ↗Voidscar Arena
The final boss's targeted projectile sequence is a dodge mechanic, not a tank soak. Keep moving and aim the projectiles away from the group.
Reddit discussion ↗The Harrowers on the left after the arena give substantial enemy forces and can be chained into the nearby ogres, but the pull becomes route- and key-level-dependent.
Reddit discussion ↗Ruby Life Pools
Living Bomb circles no longer damage or knock up enemies. Keep them away from the group instead of dragging them into mobs as in older versions of the dungeon.
Reddit discussion ↗Immunities can clear misplaced ice on the first boss, but several players recommend saving major defensives for the suck-in and knockback unless the field placement is dangerous.
Reddit discussion ↗Temple of Sethraliss
If the group finishes short on enemy forces, teleport to the entrance instead of running back. After collecting count, the post-first-boss puddles can be used to die and return to the dungeon's end.
Reddit discussion ↗Spellsteal or purge the storm elemental empowerment; community reports describe this as increasingly important on higher keys.
Reddit discussion ↗Temple Disruptors can be chained with crowd control. After an Eye finishes, drag surviving Disruptors toward the next Eye while continuing to control them.
Reddit discussion ↗Kings' Rest
Constructs in Mchimba's room place Entomb victims in the nearest coffin, so stack beside one coffin for a fast breakout. Mchimba's own Entomb still chooses a random coffin.
Reddit discussion ↗Dazar's leap targets the farthest player first. A well-timed Shadowmeld while he is airborne may cancel the remaining jumps, but treat this as hotfix-sensitive.
Reddit discussion ↗The small fear mobs near the opening skip can be crowd controlled. Keep moving forward after the CC so a stray fear does not send someone back into the skipped golems.
Reddit discussion ↗91 of 91 entries shown
Altar of Fangs
9 entries| Area | Enemy / Boss | Ability | Response | Priority | Fallback / Clear | What to do | Source |
|---|---|---|---|---|---|---|---|
| T1 | Primal Serpent | Piercing Hiss | Interrupt | High | — | Kick Piercing Hiss on Primal Serpent — high priority, so assign a dedicated interrupt rather than spending it on filler casts. | Guide ↗ |
| B2 | The Writhing Coil | Toxic Atrophy | Interrupt | Critical | Dispel after a miss | The boss casts it three times in sequence; it reduces player speed and damage. | Guide ↗ |
| T3 | Ula'tek's Chosen | Mass Envenom | Interrupt | Critical | Dispel after a miss | Kick Mass Envenom before it lands on the group; if the interrupt is missed, dispel the venom stack instead. | Guide ↗ |
| T1 | Twinfang Harrower | Paralyzing Shots | Dispel | High | — | Dispel Paralyzing Shots as soon as it lands — there's no fallback listed, so don't let it ride out. | Guide ↗ |
| B1 | Rav'i | Regurgitate | Dispel | High | Movement clear may apply | Avoid Rav'i's cone first; dispel Regurgitate if it lands, or use a movement-clear ability instead. | Guide ↗ |
| T2 | High Evolutionist | Envenom | Interrupt | High | Poison dispel after a miss | Interrupt as many casts as possible; poison-dispel any Envenom that lands. | Guide ↗ |
| T1 | Ravenous Descendant | Ravenous Claws | Purge / Soothe | High | Stun or kite | Purge or soothe Ravenous Claws when it's up; a stun or kite also resets the attack-speed buildup if you can't purge in time. | Guide ↗ |
| T2 | High Evolutionist | Evolve | Stop / CC | Critical | — | Use crowd control to stop this cast; it is not handled like a normal kick. | Guide ↗ |
| B2 | The Writhing Coil | Death Rattle | Mechanic | Critical | — | All players must run far enough to break the cast and uncoil the boss. | Guide ↗ |
Murder Row
12 entries| Area | Enemy / Boss | Ability | Response | Priority | Fallback / Clear | What to do | Source |
|---|---|---|---|---|---|---|---|
| T1 | Felonious Mage | Fel Missiles | Interrupt | High | — | Priority kick before spending interrupts on filler casts. | Guide ↗ |
| T1 | Seductive Sayaad | Seduction | Interrupt | High | Dispel after a miss | Kick the control cast; dispel the target if it lands. | Guide ↗ |
| B1 | Kystia Manaheart's images | Felstorm | Interrupt | Critical | — | Interrupt and burn the mirror images before their pulsing damage escalates. | Guide ↗ |
| T3 | Wrathguard Flayer | Fel Rage | Interrupt | Critical | Purge after a miss | Stop the cast; the resulting effect gives the mob major damage reduction. | Guide ↗ |
| T3 | Fel Invoker | Health Funnel | Interrupt | Critical | — | Stop the large enemy healing channel. | Guide ↗ |
| B4 | Lithiel Cinderfury | Chaos Bolt | Interrupt | Critical | — | Kick Chaos Bolt every cast — it's Lithiel Cinderfury's critical-priority ability with no fallback if missed. | Guide ↗ |
| T1 | Massive Felwyrm | Corroding Spittle | Dispel | High | — | Remove the long-duration damaging effect. | Guide ↗ |
| B1 | Kystia Manaheart / Nibbles | Corroding Spittle | Dispel | High | — | Dispel Corroding Spittle promptly; Kystia Manaheart and Nibbles share the encounter, so track it on whichever is casting. | Guide ↗ |
| B2 | Zaen Bladesorrow | Heartstop Poison | Dispel | Critical | — | Dispel Heartstop Poison as soon as it lands — it's Zaen Bladesorrow's critical-priority effect, so don't let it stack. | Guide ↗ |
| B2 | Zaen Bladesorrow | Murder in a Row | Mechanic | Critical | Hide behind freight | Keep intact freight available and break line of sight for the shot. | Guide ↗ |
| T3 | Corrupted Warlock | Curse of Doom | Dispel | High | — | Decurse before the delayed damage resolves. | Guide ↗ |
| T2 | Keen Taskmaster | Back to Work! | Purge / Soothe | High | — | Purge or soothe Back to Work! the moment it's applied to a Keen Taskmaster. | Guide ↗ |
Den of Nalorakk
12 entries| Area | Enemy / Boss | Ability | Response | Priority | Fallback / Clear | What to do | Source |
|---|---|---|---|---|---|---|---|
| T1 | Keen-Eyed Striker | Rummage | Interrupt | High | — | Kick Rummage on Keen-Eyed Striker — it's the section's high-priority interrupt. | Guide ↗ |
| T1 | Earthwhisper Tender | Healing Breeze | Interrupt | Critical | Purge after a miss | Stop the heal; remove the resulting buff if it completes. | Guide ↗ |
| T2 | Frigid Mauler | Frigid Roar | Interrupt | High | Movement clear may apply | Kick Frigid Roar before its cold-area pressure lands; a movement-clear ability can help if the kick is missed. | Guide ↗ |
| B2 | Sentinel of Winter | Shroud of Winter | Interrupt | Critical | — | Reserve a kick for the boss priority cast. | Guide ↗ |
| T3 | Stormbound Mystic | Arc Lightning | Interrupt | High | — | Assign a kick to prevent repeated group pressure. | Guide ↗ |
| T1 | Spirit of Hunger | Insatiable Hunger | Dispel | Critical | — | Dispel Insatiable Hunger immediately — it's critical priority on Spirit of Hunger, and stacking multiple Spirits compounds the danger. | Guide ↗ |
| B1 | The Hoardmonger | Toxic Spores | Dispel | High | — | Remove the harmful spore effect. | Guide ↗ |
| T2 | Glacial Revenant | Cryosurge | Dispel | High | — | Dispel Cryosurge as soon as it's applied by a Glacial Revenant. | Guide ↗ |
| B2 | Sentinel of Winter | Glacial Torment | Dispel | Critical | — | Dispel the boss damage-over-time effect promptly. | Guide ↗ |
| T1 | Territorial Matriarch | Mother's Wrath | Purge / Soothe | High | — | Purge or soothe Mother's Wrath when Territorial Matriarch casts it. | Guide ↗ |
| T3 | Bonded Beasttamer | Bestial Wrath | Purge / Soothe | High | Stop / CC | Purge, soothe, or stop/CC Bestial Wrath on the Bonded Beasttamer — any of the three works if you can't purge cleanly. | Guide ↗ |
| B2 | Sentinel of Winter | Frozen Tempest | Mechanic | Critical | Move into the eye | Stay in the safe eye; damage increases outside it. | Guide ↗ |
The Blinding Vale
9 entries| Area | Enemy / Boss | Ability | Response | Priority | Fallback / Clear | What to do | Source |
|---|---|---|---|---|---|---|---|
| T1 | Radiant Spellsower | Light Bolt Volley | Interrupt | Critical | — | Kick Light Bolt Volley — it's Radiant Spellsower's critical-priority cast with no listed fallback. | Guide ↗ |
| B1 | Kezkitt | Light Bolt | Interrupt | High | — | Assign a dedicated kick to Kezkitt's Light Bolt; it's a recurring high-priority cast through the fight. | Guide ↗ |
| T2 | Lightfeather Petalwing | Disorienting Screech | Interrupt | High | — | Stop the group disruption before it lands. | Guide ↗ |
| B3 | Lightwarden Ruia | Warden's Wrath | Interrupt | Critical | — | Kick Warden's Wrath on Lightwarden Ruia — critical priority, no fallback if missed. | Guide ↗ |
| B4 | Ziekket | Lightspore Shot | Interrupt | High | — | Kick Lightspore Shot on Ziekket every time it's cast. | Guide ↗ |
| B2 | Ikuzz the Light Hunter | Bloodthorn Roots | Dispel | High | Kill roots | Dispel where possible; otherwise destroy the root quickly. | Guide ↗ |
| Trash | Lightgorged Lasher | Protective shield | Mechanic | High | — | Focus the shield; the mob heals nearby enemies while it remains intact. | Guide ↗ |
| B1 | Lightblossom Trinity | Lightblossom Beam | Mechanic | Critical | — | Step into the flower to soak the beam, not in front of it. | Guide ↗ |
| B3 | Lightwarden Ruia | Pulverizing Strikes | Defensive | High | — | Spread for the locked cones and stand still once targeted. | Guide ↗ |
Voidscar Arena
12 entries| Area | Enemy / Boss | Ability | Response | Priority | Fallback / Clear | What to do | Source |
|---|---|---|---|---|---|---|---|
| T1 | Dominated Brawler | Demoralizing Shout | Interrupt | High | — | Kick Demoralizing Shout before it lands on the group. | Guide ↗ |
| T1 | Voidtouched Magi | Shadowbolt Volley | Interrupt | Critical | — | Kick Shadowbolt Volley — Voidtouched Magi's critical-priority group cast. | Guide ↗ |
| T1 | Angry Krolusk | Violent Sand | Interrupt | High | — | Assign a kick to the priority cast. | Guide ↗ |
| T2 | Killvore Screamer | Mad Shriek | Interrupt | High | — | Stop the dangerous screech. | Guide ↗ |
| T3 | Voidminder | Mending Void | Interrupt | Critical | — | Stop the enemy healing cast. | Guide ↗ |
| T1 | Sycophantic Tarasek | Melt Armor | Dispel | Critical | — | Remove the tank armor debuff promptly. | Guide ↗ |
| T2 | Agitated Voidscythe | Corrosive Essence | Dispel | High | — | Dispel Corrosive Essence as soon as Agitated Voidscythe applies it. | Guide ↗ |
| B2 | Atroxus | Mind-Numbing Poison | Dispel | Situational | Only after failed mechanic | Cleanse the poison if the associated mechanic was failed. | Guide ↗ |
| T1 | Longtooth Tuskarr | Bolster | Purge / Soothe | High | — | Purge or soothe Bolster before Longtooth Tuskarr benefits from the empowerment. | Guide ↗ |
| Start | Dungeon path | 30-minute path buff | Mechanic | Medium | — | Choose left for Versatility or right for Mastery based on the group plan. | Guide ↗ |
| Trash | Devouring Brutalizer | Devour | Mechanic | High | — | Kill the devoured mob to prevent the Brutalizer from healing. | Guide ↗ |
| B3 | Charonus | Gravitic Orbs | Mechanic | Critical | — | Kite fixating orbs into an Unstable Singularity. | Guide ↗ |
Ruby Life Pools
11 entries| Area | Enemy / Boss | Ability | Response | Priority | Fallback / Clear | What to do | Source |
|---|---|---|---|---|---|---|---|
| T1 | Flashfrost Chillweaver | Ice Shield | Interrupt | High | — | Stop the shield cast before it completes. | Guide ↗ |
| B1 | Melidrussa Chillworn | Frigid Shard | Interrupt | Critical | Break Frost Overload shield | Interrupt the tank hit whenever the boss is not protected by its absorb shield. | Guide ↗ |
| T2 | Blazebound Destroyer | Fiery Blast | Interrupt | Critical | — | Stop the high-priority fire cast. | Guide ↗ |
| B2 | Blazebound Firestorm | Blaze Volley | Interrupt | Critical | Kill the add | Kick the summoned add's volley and defeat it quickly. | Guide ↗ |
| T1/B1 | Infused Whelp | Cold Claws | Dispel | High | — | Dispel Cold Claws when an Infused Whelp applies it. | Guide ↗ |
| T2 | Thunderhead | Rolling Thunder | Dispel | High | — | Dispel Rolling Thunder as soon as Thunderhead casts it. | Guide ↗ |
| B3 | Erkhart Stormvein | Stormslam | Dispel | Critical | Tank defensive | Use mitigation for the tank hit and dispel its effect. | Guide ↗ |
| T2 | Ashseer Flamelasher | Blaze of Glory | Purge / Soothe | High | — | Purge or soothe Blaze of Glory before Ashseer Flamelasher gets the fire empowerment online. | Guide ↗ |
| T3 | Primal Thundercloud | Stormcloud Barrier | Purge / Soothe | High | — | Purge or soothe Stormcloud Barrier before Primal Thundercloud can shield behind it. | Guide ↗ |
| B1 | Melidrussa Chillworn | Chillstorm | Mechanic | High | — | Avoid the center pull and do not get knocked into Hailbombs when it ends. | Guide ↗ |
| B2 | Kokia Blazehoof | Searing Blows | Defensive | High | — | Plan a tank defensive for the repeated hit sequence. | Guide ↗ |
Temple of Sethraliss
10 entries| Area | Enemy / Boss | Ability | Response | Priority | Fallback / Clear | What to do | Source |
|---|---|---|---|---|---|---|---|
| T1 | Shrouded Fang | Poisoned Cheap Shot | Interrupt | High | Dispel after a miss | Kick the cast; cleanse the poison if it lands. | Guide ↗ |
| T2 | Faithless Subjugator | Addle Mind | Interrupt | High | Dispel after a miss | Stop the cast; remove the effect if it lands. | Guide ↗ |
| B2 | Merektha | Poison Spit | Interrupt | High | Dispel after a miss | Kick the boss cast; cleanse the target after a miss. | Guide ↗ |
| T4 | Temple Disruptor | Essence Disruption | Interrupt | Critical | Stop / CC while orb active | Stop the channel, especially while carrying the Eye of Sethraliss. | Guide ↗ |
| T4/B4 | Twisted Hexxer | Flame Shock | Interrupt | High | — | Kick Flame Shock on Twisted Hexxer — high priority through its section. | Guide ↗ |
| T2 | Poisonous Viper | Cytotoxin | Dispel | High | — | Dispel Cytotoxin as soon as Poisonous Viper applies it. | Guide ↗ |
| T3 | Imbued Stormcaller | Imbued Conduction | Dispel | High | — | Dispel Imbued Conduction promptly when an Imbued Stormcaller casts it. | Guide ↗ |
| T3 | Agitated Nimbus | Accumulate Charge | Purge / Soothe | High | — | Purge or soothe Accumulate Charge before an Agitated Nimbus finishes building the buff. | Guide ↗ |
| B2 | Knot of Snakes | A Knot of Snakes | Stop / CC | Critical | — | Use crowd control on the snake adds to free the stunned player. | Guide ↗ |
| B4 | Avatar of Sethraliss | Corrupted Lifeforce | Mechanic | Critical | — | DPS should soak the purple zones after the guardian dies; the soak modifies healing and physical damage taken. | Guide ↗ |
Kings' Rest
16 entries| Area | Enemy / Boss | Ability | Response | Priority | Fallback / Clear | What to do | Source |
|---|---|---|---|---|---|---|---|
| T1 | Risen Hexer | Hex Volley | Interrupt | Critical | — | Kick Hex Volley — Risen Hexer's critical-priority group cast. | Guide ↗ |
| T2 | Queen Wasi | Bind Soul | Interrupt | High | — | Kick Bind Soul on Queen Wasi every cast. | Guide ↗ |
| T2 | Seneschal M'bara | Unholy Mending | Interrupt | Critical | Purge after a miss | Stop the heal; remove the effect if it completes. | Guide ↗ |
| T2 | Half-Finished Mummy | Wretched Discharge | Interrupt | High | — | Kick Wretched Discharge on the Half-Finished Mummy. | Guide ↗ |
| T3 | Phantom Hex Priest | Hex | Interrupt | High | Dispel after a miss | Kick the control cast; dispel the target if it lands. | Guide ↗ |
| B3 | Zanazal the Wise | Poison Nova | Interrupt | Critical | — | Reserve an interrupt for Zanazal the Wise's Poison Nova — it's a large group-wide poison cast. | Guide ↗ |
| B4 | Reban | Deathly Roar | Interrupt | Critical | — | Kick Deathly Roar before Reban's group-wide fear lands. | Guide ↗ |
| T1 | Minion of Zul | Pit of Despair | Dispel | Situational | Only after failed mechanic | Dispel Pit of Despair only if the underlying mechanic was already failed — situational, not a default response. | Guide ↗ |
| T2 | Embalming Fluid | Lingering Fluid | Dispel | High | — | Dispel Lingering Fluid as soon as an Embalming Fluid applies it. | Guide ↗ |
| T2 | Embalming Fluid | Putrid Seekers | Dispel | High | — | Dispel Putrid Seekers as soon as an Embalming Fluid applies it. | Guide ↗ |
| B4 | T'zala | Savage Maul | Dispel | Critical | — | Dispel Savage Maul immediately — it's T'zala's critical-priority tank debuff. | Guide ↗ |
| T1 | Minion of Zul | Bound by Shadow | Purge / Soothe | Critical | Break shield | A purge can instantly kill the Minion; otherwise break its shield. | Guide ↗ |
| T1 | Shadow-Borne Champion | Ancestral Fury | Purge / Soothe | High | — | Purge or soothe Ancestral Fury before the Shadow-Borne Champion benefits from it. | Guide ↗ |
| T2 | Queen Patlaa | Bestial Berserk | Purge / Soothe | High | — | Purge or soothe Bestial Berserk before Queen Patlaa's enrage ramps up. | Guide ↗ |
| T2 | Guard Captain Atu | Captain's Bulwark | Purge / Soothe | High | — | Purge or soothe Captain's Bulwark before Guard Captain Atu's defensive buff is active. | Guide ↗ |
| T3 | Healing Tide Totem | Healing Tide | Mechanic | Critical | — | Swap damage and destroy the healing totem immediately. | Guide ↗ |
Research verified 2026-08-24. Dungeon mechanics can change with hotfixes; use each row's guide link for encounter context.
